Senior Technical Artist, Tools & Pipeline, Unpublished R&D Product (City of Sydney)

Senior Technical Artist, Tools & Pipeline, Unpublished R&D Product (City of Sydney)

07 Aug
|
Riot Games
|
City of Sydney

07 Aug

Riot Games

City of Sydney

Senior Technical Artist, Tools & Pipeline, Unpublished R&D; Product at Riot Games.

About the role This role focuses on building the technical infrastructure for an unannounced project within Riot Games. You will bridge the gap between engineering and art to develop scalable pipelines that support character, workplace, animation, audio, and VFX production.

Key facts

Location: Sydney, Australia

Engagement: Full-time

Team: Unpublished R&D; Product

What you'll do

- Design and implement end-to-end workflows for multiple creative disciplines.
- Partner with engineering and art teams to evaluate production requirements and technical needs.
- Develop and maintain scalable tools that support parallel production streams.
- Provide direct technical support to artists and use feedback to iterate on tool performance.
- Mentor other technical artists and contribute to the broader Riot technical art community.
- Document processes to share technical knowledge across the team.
- Manage project goals and provide constructive feedback to team members.

Requirements

- 6+ years of professional experience as a technical artist.
- Expertise in content creation and tool development for DCC software including Autodesk Maya, 3DS Max, Adobe Suite, ZBrush, Houdini, Substance Suite, or Blender.
- Professional experience using Unreal Engine 5.




- High proficiency in Python for building scalable, high-performance tools.
- Experience with PySide and PyQt for UI development.
- Ability to translate artistic requirements into technical specifications.
- Strong communication skills to act as a liaison between art and engineering departments.
- Experience managing ambiguous or evolving technical problem spaces.

Nice to have

- Proficiency in C++ and UMG for Unreal Engine 5.
- Advanced UI/UX design skills for front-end development.
- Knowledge of performance optimization for modern hardware.
- Experience working on large-scale AAA projects with cross-disciplinary teams.
- Background in character rigging and animation pipeline development.

Skills & tools

- Python
- Unreal Engine 5
- PySide/PyQt
- DCC tools (Maya, 3DS Max, ZBrush, Houdini, Substance, Blender)

Benefits

- Benefits include an open paid time off policy, paid parental leave for primary and secondary carers, and flexible work schedules.
- Riot provides medical insurance for employees and dependents, an employee assistance program, a wellness fund, and donation matching.
- The office includes co-op gaming areas and a play fund for industry research.

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📌 Senior Technical Artist, Tools & Pipeline, Unpublished R&D Product (City of Sydney)
🏢 Riot Games
📍 City of Sydney

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