3DS Max Modeller: Real-Time Urban Environments @ UrbanCGI (Australia)

3DS Max Modeller: Real-Time Urban Environments @ UrbanCGI (Australia)

09 Aug
|
Hatch
|
Australia

09 Aug

Hatch

Australia

We're seeking a specialist 3DS Max Modeller with a unique hybrid skill set: game development real-time workplace expertise combined with civil engineering or infrastructure background.

You'll be responsible for creating large-scale, architecturally accurate urban environments for real-time Unreal Engine pipelines. This is NOT a generic architectural visualisation role—it's a production role that demands both technical game-dev optimisation AND deep understanding of infrastructure, urban planning, and civil engineering principles.

What You'll Do

- Model detailed, large-scale urban environments (buildings, streets, infrastructure, landscapes, modular asset systems)
- Deliver clean, optimised 3DS Max assets optimised for Unreal Engine real-time workflows
- Ensure architectural accuracy, realistic proportions, and infrastructure coherence
- Understand and implement city layout, traffic flow, infrastructure systems, and urban planning principles
- Meet strict performance budgets while maintaining visual quality and realism
- Collaborate with lighting, animation, and Unreal teams to deliver cinematic, production-ready environments
- Work independently within production deadlines

Essential Qualifications

- 5+ years 3DS Max experience, specialising in urban/architectural/environmental modelling
- Game development background: proven experience building large-scale city environments for real-time engines (Unreal Engine, Unity,



or similar)
- Civil engineering or infrastructure visualisation background: strong understanding of urban planning, infrastructure systems, construction principles, and architectural accuracy
- Expert-level understanding of Unreal Engine optimisation (LOD systems, draw calls, asset preparation)
- Strong topology, UV workflow, and texel density knowledge
- Portfolio demonstrating large-scale city environments (game projects, visualisation, or infrastructure renders)
- Ability to work efficiently as an independent contractor on production timelines

Desirable Skills

- Unreal Engine C++ or Blueprints experience
- V-Ray or equivalent rendering for look development
- Python scripting for 3DS Max workflow automation
- Crowd simulation tools (e.g., Anima, Golaem)
- Infrastructure/BIM/CAD background (Revit, AutoCAD)
- Real-time GIS data integration
- Performance optimisation across large scenes or asset libraries

Open only to freelancers, not to agency. ? Please consider applying even if you don't meet 100% of what’s outlined ?

Why Urban CGI is partnering with Hatch on this role. Hatch exists to level the playing field for people as they discover a career that’s right for them. So when you apply you have the chance to than just your resume.

A Final Note: This is a role with Urban CGI not with Hatch.

📌 3DS Max Modeller: Real-Time Urban Environments @ UrbanCGI (Australia)
🏢 Hatch
📍 Australia

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