09 Nov
|
Festybay
|
Australia
09 Nov
Festybay
Australia
Company: Glitch Productions
Department: Games
Employment Type: Full-Time
Location: Remote / Melbourne / Sydney
About the Role
As a Gameplay Animator, you will be responsible for bringing playable characters and NPCs to life through expressive, stylised and exaggerated animation.
You’ll work primarily on gameplay animation, focusing on strong poses, snappy timing, squash and stretch, and personality in every movement. Your animations should communicate clearly to players while feeling responsive and natural within the game.
Working within an established art direction, you’ll take animations from initial blocking through final polish and implementation in Unreal Engine 5.
You’ll collaborate closely with designers, engineers and riggers to ensure animations look great, function correctly and deliver an enjoyable gameplay experience.
About Glitch Productions
Glitch Productions is an independent animation and games studio dedicated to creating original animated content and exciting entertainment experiences.
We are currently developing a new game in Unreal Engine 5, based on an established IP featuring both familiar and new characters within a distinctive visual style.
As a small and fast-moving team, we believe in direct communication, creative collaboration and efficient decision-making. Our artists work closely with project leads, allowing feedback and ideas to move quickly from development to implementation.
We’re looking for a talented Gameplay Animator who is passionate about character-driven animation, expressive performances and creating animations that make gameplay feel engaging and responsive.
Job Overview : Gameplay Animator
- Job Title: Gameplay Animator
- Company:
Glitch Productions
- Department: Games
- Employment Type: Full-Time
- Location: Remote / Melbourne / Sydney
- Experience: 3+ Years
- Primary Software: Autodesk Maya
- Game Engine: Unreal Engine 5
- Industry: Gaming / Animation / Game Development
- Specialisation: Gameplay Animation / Character Animation
Key Responsibilities as Gameplay Animator
- Create keyframe gameplay animations for playable characters and NPCs, including locomotion, actions, reactions and emotes.
- Produce expressive, exaggerated and cartoony character animations that match the established visual style.
- Develop strong poses, appealing silhouettes, dynamic timing and convincing character performances.
- Take animations through the complete production process, from initial blocking to final polish.
- Import and implement animations directly into Unreal Engine 5.
- Work with engineers to support animation systems, including Animation Blueprints, state machines and montages.
- Collaborate with game designers and engineers to refine animation responsiveness, timing and overall gameplay feel.
- Create short cinematic sequences and cutscene animations when required.
- Work closely with the rigging team to communicate animation requirements and improve character rigs.
- Identify animation-related issues and contribute solutions to improve the production pipeline.
Required Qualifications & Skills
- Approximately 3+ years of professional experience in game animation.
- Experience contributing to at least one shipped game title.
- A strong animation showreel demonstrating stylised and cartoony character animation.
- Excellent understanding of character posing, timing, spacing, weight, appeal and exaggeration.
- Proven ability to create expressive animations with strong personality and transparent visual communication.
- Hands-on experience working with Unreal Engine 5.
- Understanding of UE5 animation workflows, including animation importing, Animation Blueprints, state machines and montages.
- Strong knowledge of gameplay animation principles, including locomotion cycles, transitions, animation loops and responsiveness.
- Understanding of root motion and in-place animation workflows.
- Strong working knowledge of Autodesk Maya.
- Ability to work independently, manage priorities and take ownership of assigned tasks.
- Good problem-solving and communication skills.
- Fluency in written and spoken English.
Portfolio Requirement: Applicants must submit an animation showreel highlighting their character animation skills, preferably featuring stylised gameplay animation, expressive performances and polished keyframe work.
Preferred Skills (Nice to Have)
- Experience working with Blender.
- Knowledge of cinematic and cutscene animation workflows.
- Experience using Unreal Engine Sequencer.
- Basic or advanced character rigging skills.
- Experience working with character rigs and animati
📌 Glitch Productions hiring 3D Gameplay Animator – Games Glitch Productions (Australia)
🏢 Festybay
📍 Australia