Glitch Productions hiring 3D Character Rigger – Animation (Australia)

Glitch Productions hiring 3D Character Rigger – Animation (Australia)

09 Nov
|
Festybay
|
Australia

09 Nov

Festybay

Australia

Company: Glitch Productions
Department: Games
Employment Type: Contract
Location: Remote / Melbourne / Sydney

As a 3D Character Rigger, you will work across both our animated series and game production, with your time split approximately equally between the two projects.

You’ll be responsible for developing production-ready character rigs that support exaggerated, cartoony animation while meeting the technical requirements of real-time game development.

From expressive facial systems and squash-and-stretch controls to clean deformation and engine-ready skeletons, you’ll ensure animators have the tools they need to bring characters to life.

You’ll take ownership of the complete rigging process, from initial setup and development to testing, troubleshooting and ongoing improvements. We value artists who can work independently, solve technical challenges and contribute ideas to improve our rigging pipeline.

Job Overview : 3D Character Rigger

- Job Title 3D Character Rigger
- Company Glitch Productions
- Department Games
- Employment Type Contract
- Location Remote / Melbourne / Sydney
- Experience 3+ Years
- Primary Software Autodesk Maya
- Scripting Python
- Game Engine Unreal Engine 5
- Industry Animation / Gaming / VFX
- Specialisation Character Rigging / Skinning / Technical Animation

About Glitch Productions

Glitch Productions is an independent animation and games studio known for creating original animated content and exciting entertainment experiences.

Alongside our animated series,



we are developing a new game in Unreal Engine 5 based on one of our established intellectual properties (IP). Our projects bring together familiar and new characters across both animation and interactive gaming experiences.

We are a small, fast-moving team that values creativity, collaboration and direct communication. Our artists work closely with project leads, allowing feedback and creative ideas to move quickly from development to final production.

We’re looking for a talented 3D Character Rigger who is passionate about building high-quality character rigs for stylised animation and real-time games.

Key Responsibilities

- Design, build and maintain high-quality character rigs for animated series production using Autodesk Maya.
- Develop game-ready rigs for playable characters, NPCs and props.
- Prepare and export character rigs and skeletons for seamless integration into Unreal Engine 5.
- Create rigs that support exaggerated and stylised animation, including squash and stretch, stretchy limbs and expressive facial controls.
- Develop intuitive and animator-friendly control systems for body mechanics, facial expressions and character performances.
- Perform character skinning and weight painting to achieve clean deformations during extreme poses and movements.




- Ensure rigs meet the artistic and technical requirements of both animation and game production.
- Collaborate closely with animators to understand requirements and improve rig functionality.
- Troubleshoot deformation, skinning and rigging issues identified during production.
- Maintain, update and optimise existing rigs based on feedback from animators and project leads.
- Develop Python scripts, tools and automation systems to improve rigging workflows and production efficiency.
- Contribute ideas and technical solutions to improve the overall character rigging pipeline.

Required Qualifications & Skills

- Approximately 3+ years of professional character rigging experience in animation, gaming or both industries.
- Expert-level knowledge of character rigging and skinning workflows in Autodesk Maya.
- Strong Python scripting skills for developing rigging tools, automation systems and production utilities.
- Hands-on experience preparing and implementing character rigs for Unreal Engine 5.
- Robust understanding of skeleton structures, joint hierarchies, deformation systems and skin weighting.
- Experience creating rigs for stylised, exaggerated or cartoony character animation.
- Knowledge of facial rigging, facial controls and expressive character systems.
- Ability to develop animator-friendly rigs that support complex poses and performances.
- Understanding of game-ready rigging requirements and real-time engine constraints.
- Strong problem-solving skills and the

📌 Glitch Productions hiring 3D Character Rigger – Animation (Australia)
🏢 Festybay
📍 Australia

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