Bring expressive characters to GLITCH's Unreal Engine 5 game.Location: Remote / Sydney or Melbourne, Australia — Eligibility to be confirmed.
Full time.
Remote is listed alongside Sydney and Melbourne.
No country eligibility list is provided; confirm the proposed working location with the studio.What you will doKeyframe movement, reactions, actions and emotes for playable characters and NPCs.Integrate animations in UE5 and refine responsiveness with design and engineering.Contribute short cinematics and communicate rig requirements.What the studio is looking forAround three years of game-animation experience and a shipped title; reel quality carries weight.Robust stylised acting, timing and posing skills in Maya.UE5 animation workflows, loops and transitions, plus fluent English.Source and datesOfficial source: glitch/bae9-75f4-41e7-8aa*e5fff.Employer publication date: October 30, .Added to the source spreadsheet: October 30, ; this is separate from the employer publication date.Availability and details verified: October 31, .No separate application deadline is displayed.
Any AnimaWorker listing expiry is separate from the employer's dates.
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