Bring expressive characters to GLITCH’s Unreal Engine 5 game.
Location:
Remote / Sydney or Melbourne, Australia — Eligibility to be confirmed. Full-time. Remote is listed alongside Sydney and Melbourne. No country eligibility list is provided; confirm the proposed working location with the studio. What you will do
- Keyframe movement, reactions, actions and emotes for playable characters and NPCs.
- Integrate animations in UE5 and refine responsiveness with design and engineering.
- Contribute short cinematics and communicate rig requirements. What the studio is looking for
- Around three years of game-animation experience and a shipped title; reel quality carries weight.
- Solid stylised acting, timing and posing skills in Maya.
- UE5 animation workflows, loops and transitions, plus fluent English. Source and dates
- Official source: glitch/6469bae9-75f4-41e7-8aa7-7802478e5fff.
- Employer publication date: October 30, 2026.
- Added to the source spreadsheet: October 30, 2026; this is separate from the employer publication date.
- Availability and details verified: October 31, 2026.
- No separate application deadline is displayed. Any AnimaWorker listing expiry is separate from the employer’s dates.