Create stylised assets for GLITCH's Unreal Engine 5 game based on an existing studio IP.Location: Remote / Sydney or Melbourne, Australia — Eligibility to be confirmed.
Full time.
The job board lists Remote, with Sydney and Melbourne as additional locations.
Country eligibility is not specified; confirm your location with the studio.What you will doBuild characters, props and environments from blockout through textures and engine integration.Set up materials, collision and LODs in UE5.Collaborate on level layouts, meet performance budgets and support fellow artists.What the studio is looking forAround five years in game art and a shipped title, supported by a strong stylised portfolio.Blender or Maya expertise, efficient topology and UVs,
and practical UE5 experience.Ability to match established art direction and communicate fluently in English.Source and datesOfficial source: glitch/*****b11-2e6f-483f-8b7e-d33d689eee2a.Employer publication date: October 30, ****.Added to the source spreadsheet: October 30, ****; this is separate from the employer publication date.Availability and details verified: October 31, ****.No separate application deadline is displayed.
Any AnimaWorker listing expiry is separate from the employer's dates.
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📌 Glitch Productions — Senior 3D Artist (Games) — Remote / Sydney / Melbourne
🏢 Glitch Productions
📍 Melbourne
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