Build expressive character rigs across GLITCH’s animated series and Unreal Engine 5 game.
Location:
Remote / Sydney or Melbourne, Australia — Eligibility to be confirmed. Contractor role, with time split roughly evenly between series and game. Remote, Sydney and Melbourne are listed; country eligibility and contract duration are not specified. What you will do
- Create Maya rigs for the series and engine-ready rigs for characters, NPCs and props.
- Develop appealing facial controls and deformation for exaggerated animation.
- Export rigs to UE5, resolve animator feedback and maintain production tools. What the studio is looking for
- Around three years of professional rigging experience and a robust stylised rigging reel.
- Expert Maya rigging and skinning, Python tooling and hands-on UE5 integration.
- Independent organisation and fluent written and spoken English.