GLITCH Productions seeks an experienced character rigger to build expressive Maya rigs for our animated series and engine-ready rigs for characters, NPCs, and props. The role involves creating appealing facial controls and deformation to support exaggerated animation.
The contractor will export rigs to Unreal Engine 5, incorporate feedback from animators, and maintain production tooling while working in a remote setup with some Sydney/Melbourne in office possibilities.
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📌 Remote 3D Rigging Artist for Maya & (Melbourne)
🏢 Glitch Productions
📍 Melbourne
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