31 Oct
|
Nick Scali
|
North Ryde
31 Oct
Nick Scali
North Ryde
Job Description
About the role
Nick Scali shows its furniture online with photorealistic CGI. We render every lounge configuration in every fabric and leather we sell. That means complete lounges, not individual modular pieces. Each one is rendered as 32 frames for our own 360° spinner, in 4K so customers can zoom in and see the detail. Our render pipeline is semi-automated and delivers hundreds of SKUs every week to our Nick Scali and Plush websites.
We're hiring a 3D Render Pipeline Lead to run that pipeline and make it faster, cheaper and more automated. This is a technical role. You'll build CGI in 3ds Max and Corona, but most of your impact will come from scripting, batching, render farm management and quality control at volume.
You'll also manage a group of freelance 3D modellers. You'll brief them, hold them to our modelling standards, and make sure every model is named and stored correctly in our DAM so it can be rendered again in any new material for years to come.
The pipeline you'll own
You'll own the journey from supplier spec sheet to finished, correctly named renders in our DAM: modelling, material setup, batch rendering on a cloud render farm, automated post-processing and upload. From there, publishing to our websites is automated. Full pipeline details are shared with shortlisted candidates.
What you'll do
Run the pipeline at volume
- Plan and ship weekly render releases, from setup through farm submission, processing and upload.
- Manage render farm jobs, priority and spend. Test before committing, catch failures early, and keep cost per SKU down.
- QA every batch before it reaches our DAM: naming, frame count, framing, material accuracy and artefacts.
Automate and scale
- Grow weekly throughput by removing manual steps: scene setup, pass building, file handling and upload.
- Build tooling so new materials can be applied retrospectively to existing models and re-rendered in bulk, without manual setup.
- Keep our scripts and render setups documented, versioned and reliable.
Lead the freelance modellers
- Brief freelancers with supplier images, spec sheets and dimensions, and keep their work moving on schedule.
- Review every model against our standards before it's accepted, including topology, scale, UVs, detailing and naming.
- Make sure approved models are stored correctly in our DAM.
Create materials
- Build new fabric and leather materials in Corona from supplier swatches when ranges change, and match colours to physical samples.
Report
- Report weekly to the E-Commerce Manager on output, blockers, farm spend and what's next.
Your first 90 days
First 30 days: learn the pipeline end to end from our documentation and the team. Ship weekly releases on time, and take over freelancer briefing and QA.
By day 60: map every manual step in the pipeline and its time cost. Ship your first automation win, and propose a plan to re-render existing models in new materials.
By day 90: ship the retrospective re-material workflow, and show a clear increase in weekly SKU output or a lower cost per SKU.
How we'll measure success
- SKUs delivered per week, and on-time weekly releases
- Render farm cost per SKU
- First-time-right rate: renders that pass QA without a re-render
- Freelance model acceptance rate and turnaround time
- Backlog of current materials still to be applied to existing models
📌 3D Render Pipeline Lead (North Ryde)
🏢 Nick Scali
📍 North Ryde