15 Oct
|
Riot Games
|
Sydney
About the role
As a Staff Software Engineer , you'll take technical ownership of key areas within our workstreams. You'll contribute across the development lifecycle — designing scalable solutions, mentoring teammates, and collaborating cross-functionally to ensure that player and developer experiences meet a high quality bar.
As Software
Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to an Engineering Manager supporting the R&D; Game Team.
Internal Job Title: Software Engineer III.
Key responsibilities
- Lead the design and development of scalable, performant foundational systems around build, release, delivery & the related tooling.
- Drive technical discussions and decision-making across services, engine, and/or tooling components.
- Collaborate with producers, QA, and fellow engineers to scope, implement, and test game features.
- Champion engineering best practices, including code quality, automated testing, and maintainable architecture.
- Debug complex issues in development and live environments, with a player-first mindset.
- Contribute to team health through mentorship, documentation, and cross-disciplinary collaboration.
- Proactively identify technical risks and bottlenecks, proposing pragmatic and innovative solutions.
- Give feedback to product leaders about product direction and player affinity.
About you
- 6 years of professional experience in software engineering, including experience delivering live or shipped products.
- Expert proficiency with C and deep knowledge of software engineering fundamentals (data structures, algorithms, concurrency).
- Experience building systems in a cross-functional team and contributing to cross-team architecture discussions, including contributing to central tech.
- Strong debugging and problem-solving skills in both development and live environments.
- Ability to write clear, maintainable code and communicate technical concepts effectively across disciplines.
- Experience building games.
- Bachelor's degree in Computer Science or equivalent experience.
- Experience working with Unreal Engine.
- Familiarity with systems such as scalable services, build & release pipelines, or telemetry.
- Experience with version control systems like Perforce or Git.
Benefits
- Open paid time off policy
- Paid parental leave (for both primary and secondary carers)
- Flexible work schedules
- Co-op gaming areas
- Play fund to broaden and deepen knowledge of players and community
- Medical Insurance that covers you and your dependents
- Employee Assistance Program
- Wellness fund
- Donation matching of time and money to registered charities
- Learning and Development opportunities
About us
Working closely with Riot teams globally, Riot Sydney is a powerhouse of talent, and experts in global development. Our team works on VALORANT, League of Legends and Teamfight Tactics, alongside exciting R&D; and Tech projects.
At Riot
Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a recent player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission.
📌 Staff Software Engineer - Unpublished R&D Product (Sydney)
🏢 Riot Games
📍 Sydney