Reach Game Studios is looking for a talented arnimatorto work onthe studio's upcoming FPS RPG, GLORY.
Responsibilities:
As an animatoryou will be responsible for:
- Working with Designers and Artists to shape the key requirements for animations.
- Working with the Programmers and Engineersto ensure animations meet technical engine requirements.
- Working within small multi-disciplinary teams focused on related tasks.
- Rigging andanimating characters (bi-pedal, quad-pedal and beyond!)and other 3D models as required, paying close attention to technical requirements whilst producing high-quality animations.
- Importing animations in-engine and using engine tools to create animation trees.
- Working with your team to develop and designproven methodologies for creating and importing animations.
- Collaborating with Artistsas required to achieve desired outcomes.
Requirements:
For this rolewe are looking for:
- A showreel demonstrating experience in rigging and animating (no prior shipped titles are required for this position ).
- Familiarity with the UnrealEngine and its animation pipelines preferred but not essential.
- Thorough knowledge of Autodesk Maya and other 3D/animation software and pipelines.
- Excellent written and oral communication skills.
- Excellent team-workingand leadership skills.
- A passion for videogames, science fiction, RPGs, and/or shooters preferred.
Remuneration:
The position is currently a contract royalty-based position, with view to full time employment post-launch. Contract amount iscompetitive and negotiable.
Location:
While weprioritize Australian/New Zealand applicants, we are a remote studio andconsider international applications.
Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia. Currently, the studio is working onaction FPSRPGGlory. Reach Game Studios is a proudly diverse studio who value stafffrom all backgrounds and beliefs.
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📌 Animator (Perth)
🏢 Reach Game Studios
📍 Perth
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