05 Oct
|
Conkerberry
|
Canberra
05 Oct
Conkerberry
Canberra
Job Description
Lead or Senior Software Engineer - Unreal Engine 5 Tools Support- Australia Remote - generous salary & bonuses n
SYDNEY or AUSTRALIA REMOTE
- ( relocation provided but must have AU work rights – Australian citizens, permanent residents or work visa holders or NZ citizens)
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Established Studio with overseas headquaters & global studios
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Famous AAA games development, support, R&D; and core tech teams.
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Work/Life balance – open paid time off, parental leave, flexible work schedules
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Medical insurance for you & dependents
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Gaming area
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Relocation to Sydney provided (if overseas or interstate)
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Senior or Lead Software Engineer, Unreal Engine specialist
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Autralia-Based REMOTE Sydney time zone work hours/visit Sydney studio for one week per quarter
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Generouse salary + super + bonuses
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Requires deep knowledge of Unreal Engine 5 to support other programming teams.
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They teamcovers supporting a wide array of topics, including runtime performance, tooling, CI/CD, engine, driving the technical direction & strategy, engineering vision and creative solutions to technical problems that empower game teams across the studio.
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Collaborate globally with partner studios worldwide to contributing to a stronger, more efficient Unreal development environment. You'll lead the breakdown of complex, cross-team technical challenges - from build systems to editor tooling to runtime infrastructure to develop solutions that empower the developers who depend on your work.
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Responsibilities:
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Lead the design, development, and maintenance of shared libraries,
plugins, and tools used by multiple game teams - driving platform-wide consistency and maintainability while balancing individual team needs.
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Drive technical roadmapping for platform capabilities, setting direction that balances immediate game team needs with long-term architectural vision.
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Champion technical designs in alignment with game teams and partners, navigating tradeoffs and building consensus across diverse stakeholders.
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Lead and participate in the technical planning process, breaking down multi-month work efforts and sequencing delivery across the team.
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Uphold a high standard of engineering excellence. Lead code reviews, drive testing strategy, and contribute to continuous improvement of team and cross-team practices.
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Write clear documentation and communicate technical details across teams and disciplines.
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Lead and participate in the on-call rotation; resolve live incidents, drive RCAs, and champion systemic fixes to reduce future impact.
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Mentor engineers on the team in both technical and soft skills; help level up developers across disciplines.
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Required Qualifications:
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Bachelor's degree in Computer Science, or a comparable field, or equivalent experience.
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12+ years experience in professional software development.
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6+ years of professional experience and proficiency with hands on Unreal Engine & C++.
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Strong understanding of software engineering fundamentals (data structures, algorithms, concurrency, etc.).
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Demonstrated experience leading technical work that impacts multiple teams.
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Experience driving technical direction, designing solutions, and reviewing the designs of others.
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Experience building software used by other engineering teams and navigating cross-team dependencies, rather than deep single-team, single-feature ownership.
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Experience mentoring and growing other engineers.
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Experience working in cross-functional teams and collaborating across disciplines.
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Robust communication within and across teams, with the ability to clearly articulate tradeoffs and build alignment.
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Desired Qualifications:
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Experience with a modern game engines and experience building games in a larger studio environment.
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Experience with Unreal Engine specifically - particularly C++
plugin development, editor tooling, or build systems
.
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Experience building developer
tools
, CI/CD pipelines, or internal platform infrastructure.
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Experience supporting or consulting with multiple product teams or multiple games as a platform or tools engineer
.
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Familiarity with game development workflows and pain points (understanding the domain helps you build better tools).
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#J-*****-Ljbffr
📌 Lead Or Senior Software Engineer - Unreal Engine 5 Tools Support- Australiaremote - Generous Salary (Canberra)
🏢 Conkerberry
📍 Canberra