06 Oct
|
Conkerberry
|
Canberra
06 Oct
Conkerberry
Canberra
Job Description
Lead or Senior Software Engineer - Unreal Engine 5 Tools Support- Australia Remote - generous salary & bonuses n
SYDNEY or AUSTRALIA REMOTE - ( relocation provided but must have AU work rights – Australian citizens, permanent residents or work visa holders or NZ citizens)
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Established Studio with overseas headquaters & global studios
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Famous AAA games development, support, R&D; and core tech teams.
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- Work/Life balance – open paid time off, parental leave, flexible work schedules
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- Medical insurance for you & dependents
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- Gaming area
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- Relocation to Sydney provided (if overseas or interstate)
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Senior or Lead Software Engineer, Unreal Engine specialist
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Autralia-Based REMOTE Sydney time zone work hours/visit Sydney studio for one week per quarter
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Generouse salary + super + bonuses
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Requires deep knowledge of Unreal Engine 5 to support other programming teams.
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They teamcovers supporting a wide array of topics, including runtime performance, tooling, CI/CD, engine, driving the technical direction & strategy, engineering vision and creative solutions to technical problems that empower game teams across the studio.
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Collaborate globally with partner studios worldwide to contributing to a stronger, more efficient Unreal development environment. You'll lead the breakdown of complex, cross-team technical challenges - from build systems to editor tooling to runtime infrastructure to develop solutions that empower the developers who depend on your work.
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Responsibilities:
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- Lead the design, development, and maintenance of shared libraries, plugins,
and tools used by multiple game teams - driving platform-wide consistency and maintainability while balancing individual team needs.
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- Drive technical roadmapping for platform capabilities, setting direction that balances immediate game team needs with long-term architectural vision.
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- Champion technical designs in alignment with game teams and partners, navigating tradeoffs and building consensus across diverse stakeholders.
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- Lead and participate in the technical planning process, breaking down multi-month work efforts and sequencing delivery across the team.
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- Uphold a high standard of engineering excellence. Lead code reviews, drive testing strategy, and contribute to continuous improvement of team and cross-team practices.
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- Write clear documentation and communicate technical details across teams and disciplines.
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- Lead and participate in the on-call rotation; resolve live incidents, drive RCAs, and champion systemic fixes to reduce future impact.
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- Mentor engineers on the team in both technical and soft skills; help level up developers across disciplines.
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Required Qualifications:
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- Bachelor's degree in Computer Science, or a comparable field,
or equivalent experience.
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- 12+ years experience in qualified software development.
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- 6+ years of professional experience and proficiency with hands on Unreal Engine & C++.
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- Robust understanding of software engineering fundamentals (data structures, algorithms, concurrency, etc.).
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- Demonstrated experience leading technical work that impacts multiple teams.
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- Experience driving technical direction, designing solutions, and reviewing the designs of others.
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- Experience building software used by other engineering teams and navigating cross-team dependencies, rather than deep single-team, single-feature ownership.
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- Experience mentoring and growing other engineers.
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- Experience working in cross-functional teams and collaborating across disciplines.
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- Strong communication within and across teams, with the ability to clearly articulate tradeoffs and build alignment.
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Desired Qualifications:
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- Experience with a modern game engines and experience building games in a larger studio environment.
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- Experience with Unreal Engine specifically - particularly C++ plugin development, editor tooling, or build systems .
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- Experience building developer tools , CI/CD pipelines, or internal platform infrastructure.
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- Experience supporting or consulting with multiple product teams or multiple games as a platform or tools engineer .
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- Familiarity with game development workflows and pain points (understanding the domain helps you build better tools).
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#J-18808-Ljbffr
📌 Lead or Senior Software Engineer - Unreal Engine 5 Tools Support- AustraliaRemote - generous salary (Canberra)
🏢 Conkerberry
📍 Canberra