Job Description
PlaySide Studios in Docklands, Melbourne, is seeking a Software Engineer to implement core C++ gameplay logic in Unreal Engine and connect backend systems to UI assets. You will work across C++ and Blueprints to integrate turn-based features and ensure smooth gameplay flow.
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You will collaborate with UI teams to wire backend logic to finished visual components, troubleshoot issues, and contribute to performance optimisations for the UI.
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📌 Unreal Engine C++ Gameplay Engineer -- Turn-Based Systems (Melbourne)
🏢 Playside Studios
📍 Melbourne
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