Unreal Engine C++ Gameplay Engineer — Turn Based Systems Melbourne (Australia)

Unreal Engine C++ Gameplay Engineer — Turn Based Systems Melbourne (Australia)

03 Oct
|
PlaySide Studios
|
Australia

03 Oct

PlaySide Studios

Australia

PlaySide Studios in Docklands, Melbourne, is seeking a Software Engineer to implement core C++ gameplay logic in Unreal Engine and connect backend systems to UI assets. You will work across C++ and Blueprints to integrate turn-based features and ensure smooth gameplay flow.

You will collaborate with UI teams to wire backend logic to finished visual components, troubleshoot issues, and contribute to performance optimisations for the UI.
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📌 Unreal Engine C++ Gameplay Engineer — Turn Based Systems Melbourne (Australia)
🏢 PlaySide Studios
📍 Australia

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