Unreal Engine C++ Gameplay Engineer — Turn-Based Systems (Melbourne)

Unreal Engine C++ Gameplay Engineer — Turn-Based Systems (Melbourne)

01 Oct
|
Playside Studios
|
Melbourne

01 Oct

Playside Studios

Melbourne

PlaySide Studios in Docklands, Melbourne, is seeking a Software Engineer to implement core C++ gameplay logic in Unreal Engine and connect backend systems to UI assets. You will work across C++ and Blueprints to integrate turn-based features and ensure smooth gameplay flow.
You will collaborate with UI teams to wire backend logic to finished visual components, troubleshoot issues, and contribute to performance optimisations for the UI.
#J-*****-Ljbffr

📌 Unreal Engine C++ Gameplay Engineer — Turn-Based Systems (Melbourne)
🏢 Playside Studios
📍 Melbourne

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