30 Sep
|
Pitch Black
|
Brisbane
30 Sep
Pitch Black
Brisbane
Company Description
For over three decades, Rising Sun Pictures (RSP) has been delighting and inspiring audiences worldwide with award-winning visual effects and is responsible for creating some of Hollywood’s most memorable screen moments.
RSP’s reputation and leadership makes it a trusted creative partner for major motion picture studios worldwide, with innovation a key component to RSP’s ongoing success.
RSP's recent work includes Sinners, Mickey 17, A Complete Unknown, Thunderbolts*, Sonic The Hedgehog 3, Furiosa: A Mad Max Saga, Deadpool & Wolverine, The Fall Guy, Star Wars: The Acolyte, Knuckles, Indiana Jones and the Dial of Destiny.
Job Description
The Environment Department is seeking skilled environment artists to join our team. As part of the team, you’ll solve large-scale spatial problems collaboratively with procedural and handcrafted approaches — utilising your expertise in Houdini and generalist skills across various applications to construct stunning, photorealistic environments that push the boundaries of complexity, efficiency, and quality.
Employment periods: 12 month contract
Location: Adelaide or Brisbane, Australia
Responsibilities:
- Produce environment assets and layouts through procedural setups that meet the creative and technical requirements of your task
- Contribute procedural and handcrafted elements using generalist skills appropriate to the task
- Collaborate with leads to establish methodolgy, and communicate insights effectively
- Ensure you understand how your task fits into the larger shared task of creating a complete environment
- Ensure output data meets downstream requirements and follow review procedures
- Present work for feedback and contribute to departmental development
- Provide feedback to improve workflows and tools
- Proactively work as a team, listening openly to the ideas of others
Required Skills and Experience:
- Proficiency in Houdini
- Sufficient expertise in SOPs to produce a procedural asset generator — e.g. for buildings, trees, etc — that outputs a set of detailed assets based on differing input geometry and/or seeds, and the skills to adjust it based on art direction and technical needs
- Familiarity with USD and Solaris.
- A generalist skill set that includes proficiency in several of the following: hard surface modelling, texture painting, shader building, lighting, coding in VEX/Python, and 3D DMP techniques
- Additional software proficiency in at least one of the following: Maya, Katana, Mari, Nuke, Speed Tree, Blender, Zbrush, and Gaea
- Strong communication and collaboration skills
Showreel Guidance
A strong showreel will include examples from production and/or personal work, showcasing:
- Wide-ranging environments, e.g. landscape, urban, realistic, fantasy, etc.
- Shots/breakdowns/turntables that show the results of procedural setups you’ve created, e.g. buildings, trees, road networks, city layouts, bridges, etc.
- Single shots that display your generalist work across multiple disciplines, e.g. your modelling, lookdev and layout in one shot.
All applications will initially receive an automatic reply. Those closely matching this job description will be contacted for further information.
📌 Environment Artist (Brisbane)
🏢 Pitch Black
📍 Brisbane