25 Sep
|
Vfxwire
|
Adelaide
Based in Adelaide or Brisbane Office
Immediate Start
6 month contract
We're currently looking for an Environments Artist to join us and work on our exciting projects over the next 6 months.
Key Responsibilities
Create and assemble environment assets - meshes, shaders, and instancers - for Lighting and other downstream departments, ensuring output meets handover requirements
Propose procedural or traditional methodologies to add value in scale, efficiency, or quality, and agree an approach with your lead before executing it
Manage your own workload, meet deadlines, follow QC procedures, and present work-in-progress regularly for feedback
Diagnose and resolve technical issues independently, and structure your work for smooth handover
Skills and Experience
Strong Houdini knowledge, especially SOPs
Solid experience in one or more generalist areas: hard surface/procedural modeling, height field manipulation, texture painting, procedural shader building/lookdev, layout, or in-world lighting
Coding ability in VEX/Python and familiarity with 3D DMP techniques
Solid understanding of the VFX pipeline and post-production process, including interdepartmental handovers
Working knowledge of Maya, Katana, Mari, Nuke, SpeedTree, Blender, ZBrush, or Gaea is a bonus
Strong time management, communication, and problem-solving skills, with high attention to detail
#J-*****-Ljbffr
📌 Environment Artist (Adelaide)
🏢 Vfxwire
📍 Adelaide