25 Sep
|
Conkerberry
|
New South Wales
25 Sep
Conkerberry
New South Wales
Job Description
Senior Software Engineer, Game Programmer - Unreal Engine R&D; new product - must have Australian work rights n
SYDNEY ONSITE HYBRID ( relocation provided but must have AU work rights - Australian citizens, permanent residents or work visa holders or NZ citizens)
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Established Studio with overseas headquaters & global studios
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Famous AAA games development, support, R&D; and core tech teams.
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- Work/Life balance - open paid time off, parental leave, flexible work schedules
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- Medical insurance for you & dependents
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- Gaming area
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- Relocation to Sydney provided (if overseas or interstate) sorry no visa sponsorship
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Work in a team to build next-generation features and technology for an exciting Unpublished R&D; Title. Whether contributing to backend architecture, developer-facing tools, or player-focused features, you will craft the systems that drive performance, scalability, and engagement.
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In this roleyou'll take technical ownership of key areas within their workstreams. You'll contribute across the development lifecycle - designing scalable solutions, mentoring teammates, and collaborating cross-functionally to ensure that player and developer experiences meet a high quality bar.
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Bring deep knowledge of specific technical areas and work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to an Engineering Manager supporting the R&D; Game Team.
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Responsibilities:
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- Lead the design and development of scalable, performant foundational systems around build, release, delivery & the related tooling.
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- Drive technical discussions and decision-making across services, engine, and/or tooling components.
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- Collaborate with producers, QA, and fellow engineers to scope, implement, and test game features.
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- Champion engineering best practices, including code quality, automated testing, and maintainable architecture.
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- Debug complex issues in development and live environments, with a player-first mindset.
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- Contribute to team health through mentorship, documentation, and cross-disciplinary collaboration.
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- Proactively identify technical risks and bottlenecks, proposing pragmatic and innovative solutions.
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- Give feedback to product leaders about product direction and player affinity
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Required Qualifications:
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- 6+ years of professional experience in software engineering, including experience delivering live or shipped products.
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- Expert proficiency with C++ and deep knowledge of software engineering fundamentals (data structures, algorithms, concurrency).
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- Experience building systems in a cross-functional team and contributing to cross-team architecture discussions, including contributing to central tech.
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- Solid debugging and problem-solving skills in both development and live environments.
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- Ability to write clear, maintainable code and communicate technical concepts effectively across disciplines.
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- Experience building games
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Desired Qualifications:
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- Bachelor's degree in Computer Science or equivalent experience.
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- Experience working with Unreal Engine.
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- Familiarity with systems such as scalable services, build & release pipelines, or telemetry.
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- Experience with version control systems like Perforce or Git.
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📌 Senior Software Engineer, Game Programmer - Unreal Engine R&D new product - musthave Australian work (New South Wales)
🏢 Conkerberry
📍 New South Wales