Unreal Engine C++ Gameplay Engineer Turn Based Melbourne (Australia)

Unreal Engine C++ Gameplay Engineer Turn Based Melbourne (Australia)

22 Sep
|
PlaySide Studios
|
Australia

22 Sep

PlaySide Studios

Australia

PlaySide Studios in Port Melbourne is seeking an Associate Software Engineer to implement core C++ gameplay logic and connect backend systems to UI assets in Unreal Engine. You will work across C++ and Blueprints to integrate turn-based features and fix routine issues.

The role requires strong C++ skills, experience with Unreal Engine, and collaboration with UI and gameplay teams. It offers a dynamic gaming setting, prospects to grow, and a supportive advantages package.
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📌 Unreal Engine C++ Gameplay Engineer Turn Based Melbourne (Australia)
🏢 PlaySide Studios
📍 Australia

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