Unreal Engine C++ Gameplay Engineer (Turn-Based) (Melbourne)

Unreal Engine C++ Gameplay Engineer (Turn-Based) (Melbourne)

21 Sep
|
PlaySide Studios
|
Melbourne

21 Sep

PlaySide Studios

Melbourne

PlaySide Studios in Port Melbourne is seeking an Associate Software Engineer to implement core C++ gameplay logic and connect backend systems to UI assets in Unreal Engine. You will work across C++ and Blueprints to integrate turn-based features and fix routine issues.

The role requires strong C++ skills, experience with Unreal Engine, and collaboration with UI and gameplay teams. It offers a dynamic gaming environment, opportunities to grow, and a supportive advantages package.

#J-18808-Ljbffr

📌 Unreal Engine C++ Gameplay Engineer (Turn-Based) (Melbourne)
🏢 PlaySide Studios
📍 Melbourne

Reply to this offer

Impress this employer describing Your skills and abilities, fill out the form below and leave Your personal touch in the presentation letter.

Subscribe to this job alert:

Get the latest job offers by email for: unreal engine c++ gameplay engineer (turn-based) (melbourne) / melbourne

Subscribe to this job alert:

Get the latest job offers by email for: unreal engine c++ gameplay engineer (turn-based) (melbourne) / melbourne