11 Sep
|
True Anomaly Entertainment
|
Victoria
11 Sep
True Anomaly Entertainment
Victoria
We’re looking for a Programmer to help support the development of Untethered, a space-station survival sandbox built in Unity coming soon to Steam Early Access. You’ll work within a small indie team to implement features, resolve issues, and bring to life the world of deep space exploration.
This is a remote role requiring the candidate to be based in Victoria, Australia. The position can be structured either as a contract role or fixed-term part time employment, depending on your preference.
What will you do?
Implement game features and enhancements with C# and Unity.
Performance profiling and improvements.
Categorising, prioritising, resolving and responding to bug reports.
Any other tasks that fit your skill set. That could include tool development, deployment, web development, QA, etc.
What are we looking for?
Strong knowledge of C# and Unity.
Excellent communication skills.
Ability to work independently,
manage time, and work to deadlines.
Drive and ambition for learning and improving is perhaps the most important.
Confidence with source control (git).
Other valued skills:
Familiarity with project management and issue tracking tools like GitHub, Trello and Jira.
Python for automation and tool creation.
Familiarity with FMOD C# API for audio integration.
Being Melbourne-based is highly valued, but not essential.
Why you’ll love working on Untethered:
Working on a game with an established and eager community is highly rewarding.
High flexibility with choice of hours and remote work. Option to work either in a contract or part-time capacity.
Relaxed working setting with a small independent team.
📌 Programmer Unity Victoria
🏢 True Anomaly Entertainment
📍 Victoria