Programmer (Unity) (Victoria)

Programmer (Unity) (Victoria)

09 Sep
|
True Anomaly Entertainment
|
Victoria

09 Sep

True Anomaly Entertainment

Victoria

We’re looking for a Programmer to help support the development of Untethered, a space-station survival sandbox built in Unity coming soon to Steam Early Access. You’ll work within a small indie team to implement features, resolve issues, and bring to life the world of deep space exploration.

This is a remote role requiring the candidate to be based in Victoria, Australia. The position can be structured either as a contract role or fixed-term part-time employment, depending on your preference.

What will you do?

- Implement game features and enhancements with C# and Unity.
- Performance profiling and improvements.
- Categorising, prioritising, resolving and responding to bug reports.
- Any other tasks that fit your skill set. That could include tool development, deployment, web development, QA, etc.

What are we looking for?

- Strong knowledge of C# and Unity.
- Great communication skills.
- Ability to work independently, manage time,



and work to deadlines.
- Drive and ambition for learning and improving is perhaps the most significant.
- Confidence with source control (git).

Other valued skills:

- Familiarity with project management and issue tracking tools like GitHub, Trello and Jira.
- Python for automation and tool creation.
- Familiarity with FMOD C# API for audio integration.
- Being Melbourne-based is highly valued, but not essential.

Why you’ll love working on Untethered:

- Working on a game with an established and eager community is highly rewarding.
- High flexibility with choice of hours and work from home. Option to work either in a contract or part-time capacity.
- Relaxed working environment with a small independent team.

📌 Programmer (Unity) (Victoria)
🏢 True Anomaly Entertainment
📍 Victoria

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