Job Description
C++ Game Programming - Console experience - Melb onsite - must have work rights/residency
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Onsite - must have work rights for Australa
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Melbourne studio centrally located
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Console console and PCs biggest sports titles.
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The Role:
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Designing and implementing new systems, while improving existing systems in C++
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Self-managing programming task schedule updates and coordinating with the production team
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Bug fixing and maintaining the existing studios in-house engine code base
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Analysing and fixing common problems in a game engine, such as load times, memory usage, and performance problems
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You:
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Bachelor's degree in software engineering, computer science, or equivalent
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Very good understanding of C++
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Experience in software programming, ideally in the video game industry or any other relevant experience.
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Basic knowledge of engine or middleware and associated pipeline
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Passionate about playing and making games
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Basic knowledge of debugging tools
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Familiar with basic speed and memory considerations
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Familiar with optimisation principles
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Ability to anticipate and resolve problems
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Flexibility in organising work
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Good interpersonal and communication skills
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Ability to work as part of a team
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Ability to adapt to change
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Ability to quickly learn to use new tools
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Work well with designers and artists to implement the vision of the game
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Robust verbal and written communication skills
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Experience on the current generation of consoles (PS4, Xbox One)
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Experience with scripting languages (Lua, Python)
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#J-*****-Ljbffr
📌 C++ Game Programming - Console Experience - Melb Onsite - Must Have Work Rights/Residency (Victoria)
🏢 Conkerberry
📍 Victoria
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