21 Aug
|
YO IT CONSULTING
|
New South Wales
21 Aug
YO IT CONSULTING
New South Wales
Job Description
Job Title: Game Developer
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Job Type: Contract
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Location: Remote
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Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with robust rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.
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Key Responsibilities
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Design and develop game systems and engine-level features using C++ and game engines.
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Develop tools and modding related to games.
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Work on rendering pipelines, shaders, and real-time graphics systems.
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Optimize performance across CPU/GPU, memory, and rendering workloads.
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Build and extend tools, pipelines, and engine systems to support development.
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Collaborate with designers, artists, and engineers to deliver high-quality experiences.
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Debug complex issues related to rendering, performance, and cross-platform compatibility.
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Write clean, maintainable, and well-documented code.
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Participate in code reviews and contribute to technical decision-making.
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Required Skills And Qualifications
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3-6 years of experience in game development or real-time graphics programming.
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Strong proficiency in C++.
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Hands‐on experience with one or more graphics APIs: DirectX (DX*****), Vulkan, OpenGL, or Metal.
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Solid understanding of Rendering pipelines.
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Solid understanding of Shaders (HLSL/GLSL).
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3D math and real-time graphics concepts.
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Experience with Unreal Engine or similar game engines.
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Familiarity with performance optimization (CPU/GPU, memory, multithreading).
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Strong debugging and problem‐solving skills.
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Ability to work independently in a remote, distributed team.
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Preferred Qualifications
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Experience with engine customization or low‐level systems development.
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Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
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Experience working on cross-platform or performance‐constrained environments.
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Exposure to tooling, pipelines, or editor extensions.
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Background in multiplayer or large-scale systems.
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#J-*****-Ljbffr
📌 Game Developer - Remote (New South Wales)
🏢 YO IT CONSULTING
📍 New South Wales