21 Aug
|
Tsumea
|
Brisbane
Senior Technical Artist — Unreal / Real-Time IntegrationSpunge GamesGames Developer from Australia, QueenslandJobs Opened Until Filled at Spunge GamesThe integration spine of the project.
Own the systems the art plugs into — sequencer structure, show-control/trigger hooks, runtime-drivable material and lighting parameters, performance, and build hygiene — and make sure vendor-built content slots cleanly into the client's master sequencer.
This is the seat that proves the pipeline works.What you'll doOwn UE5 sequencer authoring and structure so content is callable by a master sequencerBuild and integrate with client-provided hooks and external trigger layers (e.g. OSC)Make material, lighting and time-of-day parameters runtime-drivableOwn performance profiling and optimisation against the frame budgetMaintain Perforce/build hygiene and a clean,
deliverable project structureInterface with the client's technical team on integration conventionsYou'll needSenior technical art / UE generalist background with real-time deliverySequencer, Blueprints, material systems, and performance profiling in UE5Integrating with external control/trigger systems (OSC, show control, or similar)Solid Perforce and team-pipeline disciplineAble to bridge art and engineeringABOUT SPUNGE GAMESSpunge Games is an independent digital studio based in Brisbane, Australia.
With expertise spanning game development, animation, digital production and interactive experiences, the studio creates original and engaging content across mobile, PC, VR and other digital platforms and is best known for the global mobile hit Faily Brakes.We are offering freelance opportunities with an immediate start.
Preference will be given to applicants based in Australia and the US/Canada West Coast or able to work within AEST or PST time zones.
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📌 Senior Technical Artist — Unreal / Real-Time Integration Spunge Games (Brisbane)
🏢 Tsumea
📍 Brisbane