Job Description
What You'll Be Doing
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Build, optimise and ship real-time VFX systems including fire, embers/ash, liquids/gore, steam/mist, glass shards, and screen-portal transitions.
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Implement VFX that integrate seamlessly with stereo media layers and alpha-card content, including multi-layer compositing in-engine.
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Take full ownership of performance: GPU/CPU profiling, draw call and overdraw reduction, Shader optimisation, LODs and quality tiers.
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Partner closely with engineering on the runtime delivery system, including Asset bundles, Timecode-driven triggers, and Spatial anchoring.
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What We're Looking For
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Proven experience as a Senior Unity Technical Artist with shipped real-time VFX.
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Robust knowledge of Unity (URP/HDRP desirable).
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Advanced skills in Shader Graph and/or HLSL.
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Hands-on experience with VFX Graph and Unity Particle System.
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Confident with GPU profiling and performance optimisation.
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Deep understanding of XR constraints and comfort considerations, including: Stereo readability, Depth cues, Occlusion, Passthrough blending
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Bonus Points
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Experience with stereo / immersive media pipelines, including alpha video, depth mattes and composited plates.
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Knowledge of MR / passthrough blending techniques and lighting illusion tricks.
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Background in high-end real-time visuals for XR, VR, MR or immersive installations.
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Why Join?
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Work at the cutting edge of XR and real-time immersive storytelling.
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High impact role with real ownership and creative influence.
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Collaborate with a multidisciplinary team pushing what's possible in Unity-based XR.
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If this role is of interest and you have the required skills and experience please contact Graham Walker on ************ or apply with your CV
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📌 Technical Artist (Victoria)
🏢 Salt
📍 Victoria