21 Aug
|
Riot Games
|
New South Wales
21 Aug
Riot Games
New South Wales
Job Description
Technical Art Manager at Riot Games
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About the role
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This role is based in Sydney, where you will lead the technical art strategy for an unannounced R&D; project. You will manage a team of technical artists while bridging the gap between engineering and creative departments to build efficient content pipelines.
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Key facts
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- Location: Sydney, Australia
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- Engagement: Full-time
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- Team: Technical Art, reporting to the Senior Manager, Technical Art
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What you'll do
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- Manage, mentor, and coach a team of technical artists.
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- Collaborate with art, production, and engineering leads to define and implement workflow requirements.
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- Maintain and document artist-facing tools and content pipelines to ensure they remain scalable and intuitive.
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- Work with engineering to balance technical sustainability with artist usability.
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- Optimize content creation pipelines to support parallel production streams.
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- Identify workflow bottlenecks and build cross-disciplinary relationships to resolve them.
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- Establish technical standards and team goals in partnership with leadership.
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- Communicate project risks, constraints, and opportunities to stakeholders.
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Requirements
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- 6+ years of professional experience as a technical artist in the games industry or a related field.
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- 2+ years of experience in a people management role leading technical artists or similar technical staff.
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- Proficiency in Python and experience creating scalable artist tools and pipelines.
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- Professional experience with Unreal Engine 5 and up-to-date content creation workflows.
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- Expertise in DCC tool development, specifically regarding Autodesk Maya and Substance Suite.
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- Ability to translate artistic needs into technical solutions for multiple disciplines.
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- Experience partnering with engineers to improve content creation efficiency.
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Nice to have
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- Experience designing pipeline architecture for large-scale content teams.
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- Background in supporting character, animation, environment, audio, or VFX production.
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- Experience with PySide or PyQt for UI development.
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- Experience working on early-stage, R&D;, or transitional game projects.
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- Interest in the application of AI-assisted workflows for content production.
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- Experience with Houdini, Blender, ZBrush, 3DS Max, or Photoshop.
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Skills & tools
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- Python
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- Unreal Engine 5
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- Autodesk Maya
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- Substance Suite
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Practical notes
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- Benefits include open paid time off, paid parental leave for primary and secondary carers, and flexible work schedules.
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- The company provides medical insurance for employees and dependents, an employee assistance program, a wellness fund, and donation matching.
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- On-site perks include co-op gaming areas, a play fund, and office snacks.
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📌 Technical Art Manager (New South Wales)
🏢 Riot Games
📍 New South Wales