21 Aug
|
Flyingbark
|
New South Wales
21 Aug
Flyingbark
New South Wales
Job Description
Rigging Artist
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Flyingbark, a leading animation studio based in Sydney, New South Wales, is seeking a talented Rigging Artist to join our dynamic team.
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In this full-time position, you will play a crucial role in the animation pipeline, ensuring that characters and objects are rigged effectively for animation. Your expertise will help bring our creative visions to life, contributing to high-quality animated productions that captivate audiences. This is an exciting opportunity for someone passionate about animation and looking to work in a collaborative workplace with industry professionals.
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Key facts
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- Location: Sydney, New South Wales
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- Engagement: Full-time
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What you'll do
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- Design and implement character rigs that facilitate smooth and natural movement for animated characters.
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- Collaborate closely with animators to understand their needs and ensure that rigs are optimized for performance and usability.
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- Create and maintain control systems for characters, ensuring that they are intuitive and user-friendly for animators.
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- Troubleshoot and resolve rigging issues that may arise during the animation process, ensuring a seamless workflow.
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- Develop and maintain documentation for rigging processes and techniques to support team members and future projects.
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- Participate in team meetings to discuss project goals, timelines, and any challenges related to rigging.
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- Work with the modeling team to ensure that character models are compatible with rigging requirements.
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- Stay updated on industry trends and advancements in rigging technology and techniques to continually improve the quality of work.
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- Mentor junior rigging artists, providing guidance and support to help them develop their skills.
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- Contribute to the overall creative process by providing input on character design and animation techniques.
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- Collaborate with other departments, such as lighting and rendering, to ensure that rigs function well within the overall production pipeline.
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- Assist in the testing and evaluation of new rigging tools and software to enhance the studio's capabilities.
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Requirements
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- A minimum of 3 years of experience in rigging for animation, preferably in a professional studio environment.
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- Proficiency in industry-standard software such as Maya, Blender, or similar 3D animation tools.
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- Strong understanding of anatomy and movement principles, with the ability to create rigs that mimic realistic motion.
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- Experience with character setup, including skinning, weight painting, and creating control rigs.
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- Familiarity with scripting languages such as Python or MEL to automate rigging tasks and improve efficiency.
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- Excellent problem-solving skills and the ability to work under tight deadlines while maintaining high-quality standards.
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- Strong communication skills and the ability to collaborate effectively with team members across various departments.
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Nice to have
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- Experience with game engine integration, particularly with Unreal Engine or Unity.
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- Knowledge of facial rigging techniques and the ability to create expressive character rigs.
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- Familiarity with motion capture technology and its application in animation.
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- Previous experience in a leadership or mentoring role within a rigging team.
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- A portfolio showcasing a diverse range of rigging work, including both characters and props.
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Skills & tools
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- Proficient in Maya, Blender, or similar 3D animation software.
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- Strong understanding of rigging principles and techniques.
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- Familiarity with Python and MEL scripting for automation.
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- Knowledge of anatomy and movement principles.
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- Experience with game engines like Unreal Engine or Unity is a plus.
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Practical notes
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- This position is based in Sydney, New South Wales, and requires a full-time commitment.
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- The salary for this role will be competitive and commensurate with experience.
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- Candidates must be eligible to work in Australia; visa sponsorship may be available for the right candidate.
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📌 Rigging Artist (New South Wales)
🏢 Flyingbark
📍 New South Wales