Spunge Games
Games Developer from Australia, Queensland
Jobs Opened Until Filled at Spunge Games
A broad real-time 3D artist covering environment, asset and prop modeling, texturing and materials, lighting and effects, moving between them as the work demands.
What you'll do
Work across setting, asset/prop, texturing/material, lighting and effects tasks in UE5, to a stylised, art-directed final-quality standard
Move to whatever the production needs most at a given point rather than staying in one fixed lane
Build and dress assets and environments, author materials and textures, and light to the established look
Work within the team's pipeline and standards, holding the real-time performance budget
Work within a Perforce-based UE5 pipeline
You'll need
Strong UE5 generalist portfolio spanning several of environment, modeling, texturing/materials, lighting, effects
A stylised, art-directed eye (not just photoreal)
Comfortable moving between disciplines and picking up unfamiliar tasks
Perforce or equivalent
Bonus
Experience on a stylised or animation-style IP
Real depth in one or two of the above disciplines alongside the breadth
Familiarity with a major-studio quality/review process
ABOUT SPUNGE GAMES
Spunge Games is an independent digital studio based in Brisbane, Australia. With expertise spanning game development, animation, digital production and interactive experiences, the studio creates original and engaging content across mobile, PC, VR and other digital platforms and is best known for the global mobile hit Faily Brakes .
We are offering freelance opportunities with an immediate start. Preference will be given to applicants based in Australia and the US/Canada West Coast or able to work within AEST or PST time zones.
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📌 3D Generalist (Real-Time / Ue5) Spunge Games (Brisbane)
🏢 Tsumea
📍 Brisbane
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