Technical Artist (Melbourne)

Technical Artist (Melbourne)

08 Aug
|
Salt
|
Melbourne

08 Aug

Salt

Melbourne

What You’ll Be Doing

- Build, optimise and ship real-time VFX systems including fire, embers/ash, liquids/gore, steam/mist, glass shards, and screen-portal transitions.
- Implement VFX that integrate seamlessly with stereo media layers and alpha-card content, including multi-layer compositing in-engine.
- Take full ownership of performance: GPU/CPU profiling, draw call and overdraw reduction, Shader optimisation, LODs and quality tiers.
- Partner closely with engineering on the runtime delivery system, including Asset bundles, Timecode-driven triggers, and Spatial anchoring.

What We’re Looking For

- Proven experience as a Senior Unity Technical Artist with shipped real-time VFX.
- Robust knowledge of Unity (URP/HDRP desirable).
- Advanced skills in Shader Graph and/or HLSL.
- Hands-on experience with VFX Graph and Unity Particle System.
- Confident with GPU profiling and performance optimisation.




- Deep understanding of XR constraints and comfort considerations, including: Stereo readability, Depth cues, Occlusion, Passthrough blending

Bonus Points

- Experience with stereo / immersive media pipelines, including alpha video, depth mattes and composited plates.
- Knowledge of MR / passthrough blending techniques and lighting illusion tricks.
- Background in high-end real-time visuals for XR, VR, MR or immersive installations.

Why Join?

- Work at the cutting edge of XR and real-time immersive storytelling.
- High impact role with real ownership and creative influence.
- Collaborate with a multidisciplinary team pushing what’s possible in Unity-based XR.

If this role is of interest and you have the required skills and experience please contact Graham Walker on or apply with your CV

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📌 Technical Artist (Melbourne)
🏢 Salt
📍 Melbourne

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