Rigging Artist (Sydney)

Rigging Artist (Sydney)

05 Aug
|
Flyingbark
|
Sydney

05 Aug

Flyingbark

Sydney

Rigging Artist
Flyingbark, a leading animation studio based in Sydney, New South Wales, is seeking a talented Rigging Artist to join our dynamic team.
In this full-time position, you will play a crucial role in the animation pipeline, ensuring that characters and objects are rigged effectively for animation. Your expertise will help bring our creative visions to life, contributing to high-quality animated productions that captivate audiences. This is an exciting opportunity for someone passionate about animation and looking to work in a collaborative environment with industry professionals.
Key facts
Location: Sydney, New South Wales
Engagement: Full-time
What you'll do
Design and implement character rigs that facilitate smooth and natural movement for animated characters.
Collaborate closely with animators to understand their needs and ensure that rigs are optimized for performance and usability.
Create and maintain control systems for characters, ensuring that they are intuitive and user-friendly for animators.
Troubleshoot and resolve rigging issues that may arise during the animation process, ensuring a seamless workflow.
Develop and maintain documentation for rigging processes and techniques to support team members and future projects.
Participate in team meetings to discuss project goals, timelines, and any challenges related to rigging.
Work with the modeling team to ensure that character models are compatible with rigging requirements.
Stay updated on industry trends and advancements in rigging technology and techniques to continually improve the quality of work.
Mentor junior rigging artists, providing guidance and support to help them develop their skills.
Contribute to the overall creative process by providing input on character design and animation techniques.
Collaborate with other departments, such as lighting and rendering, to ensure that rigs function well within the overall production pipeline.




Assist in the testing and evaluation of new rigging tools and software to enhance the studio's capabilities.
Requirements
A minimum of 3 years of experience in rigging for animation, preferably in a skilled studio environment.
Proficiency in industry-standard software such as Maya, Blender, or similar 3D animation tools.
Strong understanding of anatomy and movement principles, with the ability to create rigs that mimic realistic motion.
Experience with character setup, including skinning, weight painting, and creating control rigs.
Familiarity with scripting languages such as Python or MEL to automate rigging tasks and improve efficiency.
Excellent problem-solving skills and the ability to work under tight deadlines while maintaining high-quality standards.
Strong communication skills and the ability to collaborate effectively with team members across various departments.
Nice to have
Experience with game engine integration, particularly with Unreal Engine or Unity.
Knowledge of facial rigging techniques and the ability to create expressive character rigs.
Familiarity with motion capture technology and its application in animation.
Previous experience in a leadership or mentoring role within a rigging team.
A portfolio showcasing a diverse range of rigging work, including both characters and props.
Skills & tools
Proficient in Maya, Blender, or similar 3D animation software.
Strong understanding of rigging principles and techniques.
Familiarity with Python and MEL scripting for automation.
Knowledge of anatomy and movement principles.
Experience with game engines like Unreal Engine or Unity is a plus.
Practical notes
This position is based in Sydney, Current South Wales, and requires a full-time commitment.
The salary for this role will be competitive and commensurate with experience.
Candidates must be eligible to work in Australia; visa sponsorship may be available for the right candidate.
#J-*****-Ljbffr

📌 Rigging Artist (Sydney)
🏢 Flyingbark
📍 Sydney

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