C++ Game Programming - Console Experience - Melb Onsite - Must Have Work Rights/Residency (Melbourne)

C++ Game Programming - Console Experience - Melb Onsite - Must Have Work Rights/Residency (Melbourne)

05 Aug
|
Conkerberry
|
Melbourne

05 Aug

Conkerberry

Melbourne

C++ Game Programming - Console experience - Melb onsite - must have work rights/residency
Onsite - must have work rights for Australa
Melbourne studio centrally located
Console console and PCs biggest sports titles.
The Role:
Designing and implementing recent systems, while improving existing systems in C++
Self-managing programming task schedule updates and coordinating with the production team
Bug fixing and maintaining the existing studios in-house engine code base
Analysing and fixing common problems in a game engine, such as load times, memory usage, and performance problems
You:
Bachelor's degree in software engineering, computer science, or equivalent
Very good understanding of C++
Experience in software programming, ideally in the video game industry or any other relevant experience.
Basic knowledge of engine or middleware and associated pipeline




Passionate about playing and making games
Basic knowledge of debugging tools
Familiar with basic speed and memory considerations
Familiar with optimisation principles
Ability to anticipate and resolve problems
Flexibility in organising work
Good interpersonal and communication skills
Ability to work as part of a team
Ability to adapt to change
Ability to quickly learn to use new tools
Work well with designers and artists to implement the vision of the game
Strong verbal and written communication skills
Experience on the current generation of consoles (PS4, Xbox One)
Experience with scripting languages (Lua, Python)
#J-*****-Ljbffr

📌 C++ Game Programming - Console Experience - Melb Onsite - Must Have Work Rights/Residency (Melbourne)
🏢 Conkerberry
📍 Melbourne

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