Lead Shader & Material Artist For Unreal Engine 5 (Melbourne)

Lead Shader & Material Artist For Unreal Engine 5 (Melbourne)

06 Aug
|
2K
|
Melbourne

06 Aug

2K

Melbourne

Hangar 13, a studio under 2K, is looking for a Lead Technical Artist - Shaders in Brighton to drive shader/material standards for AAA titles. You will lead a team, develop high-fidelity pipelines and advance UE5 features like Lumen and Nanite to balance visuals and performance across platforms.
You will collaborate with art, lighting, rendering, and external partners to ensure materials align with the creative vision while maintaining technical excellence.
#J-*****-Ljbffr

📌 Lead Shader & Material Artist For Unreal Engine 5 (Melbourne)
🏢 2K
📍 Melbourne

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