C++ Game Programming - Console experience - Melb onsite - must have workrights/residency (Melbourne)

C++ Game Programming - Console experience - Melb onsite - must have workrights/residency (Melbourne)

06 Aug
|
Conkerberry
|
Melbourne

06 Aug

Conkerberry

Melbourne

C++ Game Programming - Console experience - Melb onsite - must have work rights/residency

Onsite - must have work rights for Australa

Melbourne studio centrally located

Console console and PCs biggest sports titles.

The Role:

- Designing and implementing new systems, while improving existing systems in C++
- Self-managing programming task schedule updates and coordinating with the production team
- Bug fixing and maintaining the existing studios in-house engine code base
- Analysing and fixing common problems in a game engine, such as load times, memory usage, and performance problems

You:

- Bachelor’s degree in software engineering, computer science, or equivalent
- Very good understanding of C++
- Experience in software programming, ideally in the video game industry or any other relevant experience.
- Basic knowledge of engine or middleware and associated pipeline




- Passionate about playing and making games
- Basic knowledge of debugging tools
- Familiar with basic speed and memory considerations
- Familiar with optimisation principles
- Ability to anticipate and resolve problems
- Flexibility in organising work
- Valuable interpersonal and communication skills
- Ability to work as part of a team
- Ability to adapt to change
- Ability to quickly learn to use new tools
- Work well with designers and artists to implement the vision of the game
- Strong verbal and written communication skills
- Experience on the current generation of consoles (PS4, Xbox One)
- Experience with scripting languages (Lua, Python)

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📌 C++ Game Programming - Console experience - Melb onsite - must have workrights/residency (Melbourne)
🏢 Conkerberry
📍 Melbourne

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