Technical Art Manager (New South Wales)

Technical Art Manager (New South Wales)

06 Aug
|
Riot Games
|
New South Wales

06 Aug

Riot Games

New South Wales

Technical Art Manager at Riot Games

About the role

This role is based in Sydney, where you will lead the technical art strategy for an unannounced R&D; project. You will manage a team of technical artists while bridging the gap between engineering and creative departments to build efficient content pipelines.

Key facts

- Location: Sydney, Australia
- Engagement: Full-time
- Team: Technical Art, reporting to the Senior Manager, Technical Art

What you’ll do

- Manage, mentor, and coach a team of technical artists.
- Collaborate with art, production, and engineering leads to define and implement workflow requirements.
- Maintain and document artist-facing tools and content pipelines to ensure they remain scalable and intuitive.
- Work with engineering to balance technical sustainability with artist usability.
- Optimize content creation pipelines to support parallel production streams.
- Identify workflow bottlenecks and build cross-disciplinary relationships to resolve them.
- Establish technical standards and team goals in partnership with leadership.
- Communicate project risks, constraints, and opportunities to stakeholders.

Requirements

- 6+ years of professional experience as a technical artist in the games industry or a related field.
- 2+ years of experience in a people management role leading technical artists or similar technical staff.




- Proficiency in Python and experience creating scalable artist tools and pipelines.
- Professional experience with Unreal Engine 5 and modern content creation workflows.
- Expertise in DCC tool development, specifically regarding Autodesk Maya and Substance Suite.
- Ability to translate artistic needs into technical solutions for multiple disciplines.
- Experience partnering with engineers to improve content creation efficiency.

Nice to have

- Experience designing pipeline architecture for large-scale content teams.
- Background in supporting character, animation, environment, audio, or VFX production.
- Experience with PySide or PyQt for UI development.
- Experience working on early-stage, R&D;, or transitional game projects.
- Interest in the application of AI-assisted workflows for content production.
- Experience with Houdini, Blender, ZBrush, 3DS Max, or Photoshop.

Skills & tools

- Python
- Unreal Engine 5
- Autodesk Maya
- Substance Suite

Practical notes

- Perks include open paid time off, paid parental leave for primary and secondary carers, and flexible work schedules.
- The company provides medical insurance for employees and dependents, an employee assistance program, a wellness fund, and donation matching.
- On-site perks include co-op gaming areas, a play fund, and office snacks.

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📌 Technical Art Manager (New South Wales)
🏢 Riot Games
📍 New South Wales

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