Twine is seeking an indie contractor to sculpt, texture, and deliver a stylised, athletic female base mesh for a Unity-based project. The deliverable is unrigged but deformation-ready and forms the shared base across classes for the Vertical Slice milestone.
The role requires a solid portfolio in game-character work, solid high-to-low poly workflow, clean topology, UVs, and readiness to support grant funding letters.
📌 Stylised 3D Character Artist — Unrigged Mesh for Unity (Sydney)
🏢 Twine
📍 Sydney