04 Aug
|
Twine
|
Australia
Twine is seeking an indie contractor to sculpt, texture, and deliver a stylised, athletic female base mesh for a Unity-based project. The deliverable is unrigged but deformation-ready and forms the shared base across classes for the Vertical Slice milestone.
The role requires a robust portfolio in game-character work, solid high-to-low poly workflow, clean topology, UVs, and readiness to support grant funding letters.
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📌 Stylised 3D Character Artist — Unrigged Mesh for Unity (Australia)
🏢 Twine
📍 Australia