3DS Max Modeller: Real-Time Urban Environments (City of Sydney)

3DS Max Modeller: Real-Time Urban Environments (City of Sydney)

04 Aug
|
Hatch
|
City of Sydney

04 Aug

Hatch

City of Sydney

3DS Max Modeller: Real-Time Urban Environments

Location: Sydney, NSW, Australia

Role Seniority: mid level, senior

Overview

We're seeking a specialist 3DS Max Modeller with a unique hybrid skill set: game development real-time environment expertise combined with civil engineering or infrastructure background. You'll be responsible for creating large-scale, architecturally accurate urban environments for real-time Unreal Engine pipelines. This is NOT a generic architectural visualisation role—it's a production role that demands both technical game-dev optimisation AND deep understanding of infrastructure, urban planning, and civil engineering principles.

Key Responsibilities

- Model detailed, large-scale urban environments (buildings, streets, infrastructure, landscapes, modular asset systems)
- Deliver clean, optimised 3DS Max assets for Unreal Engine real-time workflows
- Ensure architectural accuracy, realistic proportions, and infrastructure coherence
- Understand and implement city layout, traffic flow, infrastructure systems, and urban planning principles
- Meet strict performance budgets while maintaining visual quality and realism
- Collaborate with lighting, animation, and Unreal teams to deliver cinematic, production-ready environments
- Work independently within production deadlines

Essential Qualifications

- 5+ years 3DS Max experience, specialising in urban/architectural/environmental modelling
- Game development background:



proven experience building large-scale city environments for real-time engines (Unreal Engine, Unity, or similar)
- Civil engineering or infrastructure visualisation background with strong understanding of urban planning, infrastructure systems, construction principles, and architectural accuracy
- Expert-level understanding of Unreal Engine optimisation (LOD systems, draw calls, asset preparation)
- Strong topology, UV workflow, and texel density knowledge
- Portfolio demonstrating large-scale city environments (game projects, visualisation, or infrastructure renders)
- Ability to work efficiently as an independent contractor on production timelines

Desirable Skills

- Unreal Engine C++ or Blueprint experience
- V-Ray or equivalent rendering for look development
- Python scripting for 3DS Max workflow automation
- Crowd simulation tools (e.g., Anima, Golaem)
- Infrastructure/BIM/CAD background (Revit, AutoCAD)
- Real-time GIS data integration
- Performance optimisation across large scenes or asset libraries

Additional Notes

Open only to freelancers, not to agencies.

This role is with Urban CGI, not with Hatch.

Before we jump into the responsibilities of the role, no matter what you come in knowing, you’ll be learning recent things all the time and the Urban CGI team will be there to support your growth.

Please consider applying even if you don't meet 100% of what’s outlined.

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📌 3DS Max Modeller: Real-Time Urban Environments (City of Sydney)
🏢 Hatch
📍 City of Sydney

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