Escape Room Builder and Technician (Melbourne)

Escape Room Builder and Technician (Melbourne)

02 Aug
|
Stonebridge Capital
|
Melbourne

02 Aug

Stonebridge Capital

Melbourne

Most maintenance jobs are incredibly exciting.

Just kidding.

Most maintenance jobs involve replacing light bulbs, tightening door handles and trying to work out who keeps breaking the same cupboard hinge.

This role is a little different.

One day you might be repairing a secret door or designing a new puzzle.

The next day you might be installing a magnetic lock inside an ancient Egyptian tomb.

Later that afternoon, you might be running wires through a ceiling so that pulling a magical sword from a stone triggers lights, sound and smoke.

You will be working closely with an experienced escape room builder and technician.

Fortunately, normal is not really what we do.

The Great Escape is a fast-growing entertainment group with five venues across Australia, offering escape rooms, mini golf and immersive guest experiences.

We design, build and operate experiences where guests solve puzzles, uncover hidden compartments, activate strange machines, escape haunted rooms and occasionally press buttons they were specifically told not to press.

We are growing quickly, opening new venues, building new experiences and constantly improving the rooms we already operate.

Which means we need someone practical, creative and capable who can help us build, repair and improve them.

We are looking for an Escape Room Builder and Technician.

Someone who knows how to use tools.

Someone who enjoys solving problems.

Someone who can look at a broken puzzle, a damaged wall, a loose prop or a mysterious bundle of wires and think:

“I can fix that.”

You will be working on escape rooms filled with puzzles, secret doors, hidden compartments, lighting effects, electronic locks, themed sets, moving props and strange mechanisms that do not exist anywhere else.

Sometimes there will be instructions.

Sometimes there will be a drawing.

Sometimes someone will point at something and say:

“It should open when they place the skull on the altar.”

Then we will work out how to make that happen.

We are a younger, energetic and ambitious team that thinks differently, moves quickly and genuinely cares about creating great experiences.

We take our work seriously.

We do not take ourselves too seriously.

We are the kind of company that can spend the morning fixing a door frame, the afternoon testing a haunted rocking chair and the evening debating whether a glowing magical orb is glowing enough.

We want our venues to be exciting for customers, rewarding for staff and enjoyable for the people helping us build them.

At the centre of everything we do is experience.

The moment a hidden door opens.

The moment a puzzle activates.

The moment the lights change and the music begins.

The moment a group realises they have solved something together.

Those moments feel like magic to the customer.

Behind the scenes, they usually involve timber, screws, magnets, wires, paint, brackets, sensors, patience and someone who knows how to make things work.

That is where you come in.

What the role actually is

This is a casual, hands on role helping us build, repair, maintain and improve our escape rooms and entertainment venues.

You will work across a wide variety of practical projects.

Some days will involve general repairs and maintenance.

Some days will involve building new puzzles or props.

Some days will involve improving existing escape rooms so they are stronger, safer, more reliable and more immersive.

You might be repairing damaged set pieces, adjusting doors, replacing hardware, installing locks, building timber structures, painting themed surfaces, running cables, mounting equipment or helping turn a rough puzzle idea into something guests can actually use.

This role includes both practical construction and creative problem solving.

You do not need to be a qualified electrician.

You do not need to be a professional carpenter.





You do not need to already understand every part of escape room technology.

We can teach you many of the technical elements, including basic 12 volt wiring, sensors, relays, magnetic locks and puzzle control systems.

What we need most is someone who is comfortable using tools and has some relevant experience, enjoys building things and is willing to learn.

What you will be responsible for

You will help us maintain, repair, build and improve our escape rooms and venues.

This may include:

- Repairing damaged props, walls, doors, furniture and set pieces.

- Using drills, impact drivers, circular saws, jigsaws and other common power tools.

- Building basic timber frames, cabinets, platforms, panels and puzzle housings.

- Installing hinges, latches, brackets, locks, magnets and other hardware.

- Running low voltage cables through walls, ceilings and escape room sets.

- Assisting with basic 12 volt wiring, lighting, buttons, sensors, relays and magnetic locks.

- Installing televisions, speakers, lights, cameras and other equipment.

- Painting, patching, sanding and finishing themed surfaces.

- Mounting props and equipment securely and safely.

- Repairing or improving existing escape room puzzles.

- Helping create new physical puzzles, mechanisms and interactive effects.

- Troubleshooting problems when a puzzle or room is not working correctly.

- Testing repairs to make sure they are reliable and suitable for repeated customer use.

- Helping keep tools, parts and workshop areas organised.

- Supporting new escape room builds and venue upgrades.

- Most importantly, the role involves finding practical solutions.

Escape rooms are unusual environments.

Things are opened, pulled, pushed, twisted, dropped and occasionally attacked with far more enthusiasm than expected.

Something that works perfectly in a workshop may need to survive hundreds of customers using it every week.

We need someone who understands that building something is only part of the job.

It also needs to be strong.

Reliable.

Safe.

Repairable.

And ideally difficult for an excited group of adults to accidentally destroy.

The kind of person this role is for

This role is for someone who enjoys making things.

You might spend your weekends working on your house, building furniture, fixing your car, painting, renovating, working on theatre sets, making props or taking things apart to understand how they work.

You might come from construction, carpentry, maintenance, theatre production, set building, exhibitions, events, fabrication, electrical work, property maintenance or another practical field.

You might simply be one of those people who always ends up fixing things.

You notice when a door is not closing properly.

You notice when something has been mounted badly.

You notice when a bracket is too weak.

You notice when a repair has been completed in a way that will probably break again next week.

Most people notice those things and move on.

You start thinking about how to fix them properly.

You are practical, positive and switched on.

You can work independently, but you also communicate clearly when you need information or support.

You take pride in your work.

You clean up after yourself.

You look after tools.

You understand that measurements matter.

You understand that “close enough” is sometimes fine and sometimes absolutely not fine.





You are comfortable learning new things and working on projects that may not have an obvious instruction manual.

What we are looking for

We do not expect one person to already have every skill listed below.

Having experience across several of these areas would be excellent.

We can train you in the areas you have not worked with before.

Useful skills may include:

- General handyman and maintenance experience.

- Confidence using common hand tools and power tools.

- Basic carpentry and timber construction.

- Drilling, cutting, fastening and mounting.

- Basic painting, patching, sanding and finishing.

- Installing doors, hinges, locks and cabinet hardware.

- Running cables through walls and ceilings.

- Basic electrical or low voltage experience.

- Basic 12 volt wiring.

- Experience with sensors, buttons, relays, lights or magnetic locks.

- Prop building or set construction.

- Theatre, film, events or exhibition construction.

- Furniture building or cabinetry.

- Basic metalworking or fabrication.

- Troubleshooting mechanical or electronic problems.

- Reading simple plans, sketches or measurements.

- Working safely around ladders, ceilings, tools and construction areas.

A trade qualification would be useful, but it is not essential.

Experience building escape rooms would be fantastic, but it is also not essential.

We care more about your practical ability, attitude, reliability and willingness to learn.

You should be able to take responsibility without needing every individual step explained.

You should be comfortable asking questions when something is unclear.

You should be able to explain what you have done and let the team know when a repair requires further work.

You should also understand that these are live entertainment venues.

Repairs need to be completed safely, neatly and with as little disruption to customers as possible.

What you will get

You will get one of the most fun building and maintenance roles in Melbourne.

You will work on projects that are creative, practical and genuinely different.

You will help build experiences that thousands of people will enjoy.

You will see the direct result of your work when a puzzle activates, a hidden door opens or a guest walks into a room you helped create.

You will learn about escape room technology, including basic puzzle wiring, control systems, sensors, locks and interactive effects.

You will work with a team that is ambitious, energetic and open to current ideas.

You will have opportunities to contribute to new room designs, puzzle concepts and venue projects as your experience develops.

You will not spend every day doing exactly the same thing.

Some days will be straightforward.

Some days will require creativity.

Some days will involve trying to understand why a haunted wardrobe has stopped responding.

The casual rate is approximately $37 to $40 per hour plus super, depending on experience and skill level.

This is a Melbourne based casual role, with work primarily across our Melbourne venues and project locations. We are open to full-time as well if this is a preference.

Hours may vary depending on maintenance requirements, new builds and venue projects.

What to do next

Send us your CV and a short cover letter.

You do not need to write a formal corporate essay.

Tell us what you have built.

Tell us what tools you are comfortable using.

Tell us about your practical experience.

Tell us about a project you are proud of and what you are excited for..

Photos of previous projects, builds, renovations, props or repairs would also be very welcome.

We care far more about what you can do, how you solve problems and whether you are willing to learn than relevant experience.

If reading this made you think:

“This sounds great, practical and genuinely fun.”

We would love to hear from you!

Thank you.

Yanis
General Manager
The Great Escape

📌 Escape Room Builder and Technician (Melbourne)
🏢 Stonebridge Capital
📍 Melbourne

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