YO AI Labs is seeking a contracted Game Developer to work remotely on engine-level features and high-performance rendering systems. You will design, implement, and optimize game pipelines, shaders, and tooling in a cross-functional distributed team.
The role requires robust C++ skills, experience with DirectX, Vulkan, OpenGL, or Metal, and familiarity with Unreal Engine or similar engines. Collaboration and rigorous debugging are essential for success.
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📌 Remote Game Rendering & Tools Engineer (Australia)
🏢 YO AI Labs
📍 Australia
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